Home > Champion (Legend #3)(43)

Champion (Legend #3)(43)
Author: Marie Lu

Her coat’s stripped completely off, revealing a blood-soaked shirt beneath. Her eyes are open wide in shock, and she’s struggling to breathe.

“She was shot as we were getting away,” Tess says as she tears away the cloth of Frankie’s shirt. Sweat beads along her brow. “Three or four times.” Her trembling hands fly across Frankie’s body, scattering powder and pressing ointment into the wounds. When she’s done, she yanks out a thick wad of bandages.

“She’s not gonna make it,” Pascao mutters to Tess as she pushes him out of the way and pushes firmly down on one of Frankie’s gushing wounds. “We have to move. Now.”

Tess wipes her brow. “Just give me another minute,” she insists through gritted teeth. “We have to control the bleeding.”

Pascao starts to protest, but I silence him with a dangerous look. “Let her do it.” Then I kneel beside Tess, my eyes helplessly drawn to Frankie’s pitiful figure. I can tell that she’s not going to make it. “I’ll do whatever you say,” I murmur to Tess. “Let us help.”

“Keep pressure on her wounds,” Tess replies, waving a hand at the bandages that are already more red than white. She rushes to make a poultice.

Frankie’s eyelids flutter. She chokes out a strangled cry, then manages to look up at us. “You’ve—got—to go. The Colonies—they’re—coming—”

It takes a whole minute for her to die. Tess keeps applying meds for a while longer, until I finally put a hand over hers to stop her. I look up at Pascao. One of the Republic soldiers approaches us again and gives us a stern frown. “This is your final warning,” he says, gesturing toward the open doors of two jeeps. “We’re heading out.”

“Go,” I tell Pascao. “We’ll take the jeep right behind you.”

Pascao hesitates for a second, stricken at the sight of Frankie, but then hops to his feet and disappears into the first jeep. It tears away, leaving a cloud of dust in its wake.

“Come on,” I urge Tess, who stays hunched over Frankie’s lifeless body. On the other side of the Armor, the sounds of battle rage. “We have to go.”

Tess wrenches free of my grasp and flings her roll of bandages hard at the wall. Then she turns to look back at Frankie’s ashen face. I stand up, forcing Tess to do the same. My bloody hand leaves prints on her arm. Soldiers grab both of us and lead us toward the remaining jeep. As we finally make our way inside, Tess turns her eyes up to mine. They’re brimming with tears, and the sight of her anguish breaks my heart. We pull away from the Armor as soldiers load Frankie onto a truck. Then we turn a corner and speed toward the bunker.

By the time we arrive, Pascao’s jeep has already unloaded and they’ve headed down to the train. The soldiers are tense. As they clear us past the bunker entrance’s chain-link fence, another explosion from the Armor sends tremors through the ground. As if in a dream, we rush down the metal staircase and through the corridors flooded with dim red lights, the sound of pounding boots echoing dully from outside. Farther and farther down we go, until we finally reach the bunker and make our way onto the waiting train. Soldiers pull us on board.

As the subway flares to life and we pull away from the bunker, a series of explosions reverberate through the space, nearly knocking us off our feet. Tess clings to me. As I hold her close, the tunnel behind us collapses, encasing us in darkness. We speed along. Echoes of the explosions ring through the earth.

My headache flares up.

Pascao tries to say something to me, but I can no longer hear him. I can’t hear anything. The world around me dulls into grays, and I feel myself spinning. Where are we again? Somewhere, Tess screams out my name—but I don’t know what she says after that, because I lose myself in an ocean of pain and collapse into blackness.

   2100 HOURS.

ROOM 3323, LEVEL INFINITY HOTEL, ROSS CITY.

ALL OF US HAVE SETTLED INTO OUR INDIVIDUAL HOTEL rooms. Ollie’s resting at the foot of my bed, completely knocked out after an exhausting day. I can’t imagine falling asleep, though. After a while, I get up quietly, leave three treats for Ollie near the door, and step out. I wander the halls with my virtual glasses tucked into my pocket, relieved to see the world as it really is again without the onslaught of hovering numbers and words. I don’t know where I’m going, but eventually I end up two floors higher and not far from Anden’s room. It’s quieter up here. Anden might be the only one staying on this floor, along with a few guards.

As I go, I pass a door that leads into a large chamber that must be some public, central room on this floor. I turn back and peer inside. The place looks whitewashed, probably because I don’t have my virtual glasses on and can’t see all the simulations; the room is partitioned into a series of tall cylinder-like booths, each one a circle of tall, transparent slabs of glass. Interesting. I have one of those cylinder booths in a corner of my hotel room, although I haven’t bothered trying it yet. I look around the hall, then push gingerly on the door. It slides open without a sound.

I step inside and as soon as the door slides shut behind me, the room declares something in Antarctican that I can’t understand. I take my virtual glasses out of my pocket and put them on. Automatically, the room’s voice brightens and repeats her phrase, this time in English. “Welcome to the simulation room, June Iparis.” I see my virtual score go up by ten points, congratulating me for using a simulation room for the very first time. Just as I suspected, the room now looks bright and full of colors, and the glass walls of the cylindrical rooms have all sorts of moving displays on them.

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